The theme here evolved from a Museum to a Library, somewhat dark. Mostly practicing modularity, grid snapping, reusing assets to build an environment from a limited number of set pieces. First week was BSP and white boxing. Next game creating modular mat
Crate material and texture variations and UV, texturing in Substance Painter. Model provided
Lantern Substance Painter PBR texturing, from tutorial
Class 2005 (Made May 2020) Substance Painter and Maya
Class 2005 (Made May 2020) Substance Painter and Maya
Pillar and rings in Unreal
Pillar and rings in Unreal
Pillar in UE4
Student Work - 2020
Pillars and Rings - Modeled in Maya, Textured in Substance Painter, Built-in Unreal.
Lantern - Substance Painter PBR texturing, from tutorial.
Chests - Crate material and texture variations and UV, texturing in Substance Painter. Model provided