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Clothespin Model Complete

Work In Progress / 23 March 2020

Maya Model - Kyle Horne - 2020


This was far less complicated than the Spark Plug. So the spring was modeled using a helix with extrusions. The rest with box modeling and bevels. I UV'ed two times. Once before, and once after bevels.  I will continue this method for future projects.  We set up a Bump Map in Renderman with a PXR shader. I'm going to use a wood grain map, and not sure what for the metal spring.