Maya Model - Kyle Horne - 2020
This was far less complicated than the Spark Plug. So the spring was modeled using a helix with extrusions. The rest with box modeling and bevels. I UV'ed two times. Once before, and once after bevels. I will continue this method for future projects. We set up a Bump Map in Renderman with a PXR shader. I'm going to use a wood grain map, and not sure what for the metal spring.
